Therefore, we need your help.
For that, use the “report a bug” tap on the top right of the page and report:
- What you do and don't like
- What feels strange or badly done.
Thank you for your help and have fun on PLAYPOP !
The PLAYPOP team
Between caution, chance and strategy, hurry up and get your checkers out before your opponent.
Gather together all your checkers on the hatched points and then bear them off into the green zone. Be quicker than your opponent and follow the direction of the arrows. Moving the checkers: After throwing the dice, the player may either - move 2 checkers according to the numbers shown on each dice - or move 1 checker by adding the two dice together. A checker may not be moved to a point already occupied by more than one of the opponent's checkers. If the player throws a double, he/she is allowed to move the value of each dice twice. If an opponent's checker is alone on a point, the opponent can take it. This checker is then placed on the bar. The player must remove all his checkers from the bar before he is able to continue.